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Players will gain some of these unlockables playing the story mode, but the rest they’ll unlock by choice through the skull currency. Gaining skulls in OMD2 works a little differently than in OMD, but I find it to ultimately be more advantageous. Completing a level (even multiple times) will reward a certain number of skulls. As with OMD, players receive a skull rating, out of 5 possible skulls. These skull ratings also turn into additional skull currency, but players can only earn them once. For example, if a player completed a certain level with a three skull rating for the first time, he would be rewarded three extra skulls on top of the normal reward.
If he did the same level again and got a four skull rating, he’d still receive the normal reward, but he’d only get one additional skull as this is the difference between his last personal best and his new rating. Once earned, skull currency can be spent on whatever a player desires and all skulls can be reset any time players have access to the spellbook. This is a great feature as players are encouraged to try out upgrades. If they don’t like them, they can start fresh. Also, since there’s no cap on the amount of skulls players can earn, it’s possible to unlock every item and upgrade in the spellbook. Great, so we’ve covered the co-op connectivity, the characters, and the spellbook, but what about the actual gameplay?
OMD2 features three different modes, all available in co-op: story, endless, and classic. All of these modes have the same goal: kill the enemies before they reach their destination.
If the rift points counter reaches 0, it’s game over. Co-op play is just about identical to single-player play, with only a couple of differences: coin from trap and weapon kills is evenly split between players in co-op (but not coin drops), and in co-op players only get 6 equipment slots each. This is surely to preserve the balance of how many traps players have access to on any given level, and is really not much of a hindrance. Also, while players are in the spellbook at the beginning of the level, they can see what items their co-op partner has equipped, so make sure to coordinate with your buddy for maximum effectiveness! Story mode is the game’s campaign, comprised of a total of 15 levels. These levels feature a set amount of waves which can differ upon the level.
Waves will start out with easier enemies, but each successive wave will add tougher enemies into the mix. These levels also possess multiple doors for orcs to spawn, so players will have to split their attention and keep tabs on enemies’ positions.